The Lost Age Walkthrough
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The Rising Sun
"Ages ago, or so the stories tell, the power of Alchemy wrought the base elements of humanity into thriving civilizations, like lead into gold. That power eventually began to corrupt the hearts of men, however, and four elemental lighthouses were constructed to seal it away deep within Mt. Aleph's Sol Sanctum. Two of the lighthouses have since been lit. Your party seeks to light the remaining two and thus release the power of Alchemy. will their actions bring about another golden age or the destruction of the world?"


From Past to Present
If you've completed the original Golden Sun, you can transfer your data to The Lost Age to unlock a number of special events. You can also import your character data for Isaac, Garet, Ivan and Mia (the first game's protagonists).





Walkthrough
1. Venus Lighthouse

The stories begins when Felix escorts Jenna and Kraden to a room where an electric fence blocks your path. Felix uses psynergy to move a statue onto a platform that disarms the fence. Felix now leaves you, saying that he is going to the Lighthouse beacon to check on sheba. shortly after that, Alex warps into the room, asking Jenna why she and Kraden haven't left yet. After explaining, Alex later convinces Jenna that it's too dangerous to wait and longer and that they need to flee from the lighthouse.

Now you control Jenna, with Kraden and Alex by your side. You have to navigate only a small portion of the lighthouse to reach the exit, but there is a short detour that leads to an herb.

As you exit Venus Lighthouse, soldiers from Tolbi and Lalivero will confront you. Alex will most of them off, leaving a lone Ruffian for you to fight. Use the Fume psynergy to get rid of him quickly.

2. Suhalla Gate

To reach the the penninsula, known as Idejima, you'll have to navigate a short portion of of Suhalla Gate. Use the vines on the wall to climb down to the bottom where a cave should be seen. Be careful, 'cause three Ruffians will ambush you into a fight. Attack them all at once with Flame, and if your HP gets low, use an herb to heal your HP.

As you get deeper into the cave, you'll find a psynergy stone waiting for you to use. But watch out! A Punch Ant will attack before you can get it. Take it out easily by using Fume on it. After getting the psynergy stone, walk further down to reach the exit!

3. Idejima

You'll control Felix after a long scenario in which an earthquake caused by Venus Lighthouse will break Idejima from the continent Gondowan and a tidal wave slams it into another. Gather Jenna, Kraden and Sheba (who will join your party) and leave the penninsula. (Alex will not be with you, for Kraden will hypothesize that the tidal wave must have got him.)

4. Daila

the first town you'll meet is a small tropical-looking village known as Daila. As you talk to the villagers, you'll find out that you're on the continent Indra. Be sure you look inside crates and jars to find hidden items

5. Overworld Map

As you leave the village, you'll encounter a Venus Djinni named "Echo". After accepting him into your party, Echo will give you a short explanation on how to use Djinn.

6. Kandorean Temple

Kandorean Temple lies south of Daila. To get around the mountains, turn west at the fork in the road and continue following it across the bridge, then south and finally back toward northeast. The temple's catacombs serve as a test for a group of monks who study there, and if you complete their test, you'll be granted with a new psynergy.

The gaurds at the front gate of Kandorean Temple won't let you enter, so you'll have to sneak your way in. To do so, walk up west of the gate to come to a wall covered in ivy. Use Sheba's Whirlwind psynergy to get rid of the ivy and reveal a cave leading to underground path, taking you to the other side of the gate, allowing you to enter the temple.

7. Shrine of the Sea God



This walkthrough is obviously still under construction. More will come later! For now, enjoy what's avaliable!

This walkthrough has been given help by Nintendo Power volume 167








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